THE STORY

The manga



Hikaru No go is published since 1999 in Japan and since 2004 in USA and Canada by Viz media

Today, the series is completed and the publication finished in Japan (since 2003). There is 23 volumes.

Click on the cover to see a full page of the manga.


Volume 1: Descent Of The Go Master

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace?

- Chapter 1: Holy encounter - Chapter 2: From high above - Chapter 3: Point of defeat - Chapter 4: Unforgiveable statements - Chapter 5: Akira fangs exposed - Chapter 6: sliced in half - Chapter 7: Three go exercices -


Volume 2: First Battle

With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo!

- Chapter 8: Should I lose ? - Chapter 9: First captain - Vice captain - Third captain - Chapter 10: Starting position - Chapter 11: Sense of stimulation - Chapter 12: Growth - Chapter 13: I can't play you - Chapter 14: Above the best - Chapter 15: Copy go - Chapter 16: The plot in the rain -


Volume 3 : Preliminary Scrimmage

Akira is beginning a new school year at Kiao Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must be prove himself to more than a few mean and jealous classmates. With the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play on the Haze Middle School Go Club. Then Akari, Kimihiro and Hikaru discover there is someone worthy enough to possibly help them win some Go tournaments yet. Will Yuki Mitani be a good teammate or shy away from legitimate ways of winning money?

- Chapter 17: Leave the go club! - Chapter 18: If only you weren't here - Chapter 19: 1000 yens a game - Chapter 20: The third member - Chapter 21: Worst possible action - Chapter 22: Honinbo Shusaku - Chapter 23: Tsutsui's anxiety - Chapter 24: Kaio's third captain - Chapter 25: Pre-game -


Volume 4: Divine Illusions

Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't. After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go!

- Chapter 26: You play - Chapter 27: The third match up - Chapter 28: Vision of god - Chapter 29: Zelda - Chapter 30: Sai - Chapter 31: Who is Sai - Chapter 32: He is not Sai - Chapter 33: Akira - Chapter 34: Game of memory -


Volume 5: Start

Sai's games on the Internet have Go players around the world guessing his true identify. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai." So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew....

- Chapter 35: Sai vs Akira - Chapter 36: Sai's identity - Chapter 37: 2nd semester - Chapter 38: 1000 years of selfishness - Chapter 39: I want to see your ability - Chapter 40: Commencement - Chapter 41: Excited go club - Chapter 42: Each's decision - Chapter 43: The next step -


Volume 6: The Insei Exam

From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach!

- Chapter 44: Insei test- Chapter 45: Black coffee - Chapter 46: Trigger device - Chapter 47: The room of profound darkness - Chapter 48: Oza vs Akira - Chapter 49: Oza vs Akira 2 - Chapter 50: Oza vs Akira 3 - Chapter 51: The place I'd like to return to from time to time -


Volume 7: The Young Lions Tournament

Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time?

- Chapter 52: The two study group - Chapter 53: Anxiety - Chapter 54: Everyone's tomorrow - Chapter 55: Welcome to class one - Chapter 56: Sai's disciple - Chapter 57: Since then - Chapter 58: Young lions tournament - Chapter 59: Toya's turning around - Chapter 60: It's coming! Pro exam -


Volume 8: The Pro Test Preliminaries: Day Four

Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.

- Chapter 61: Kuwabara Honinbo - Chapter 62: Can I play ? - Chapter 63: I've come this far - Chapter 64: The man of the pro exam prelim's first day - Chapter 65: Seeking three wins - Chapter 66: Pro exam prelims day two - Chapter 67: Pro exam prelims day three - Chapter 68: Pro exam day four and then... - Chapter 69: Team assembled ! - Extra: Honno-ji Enjou -


Volume 9

To come...


Volume 10

To come...


Volume 11

To come...


Volume 12

To come...


Volume 13

To come...


Volume 14

To come...


Volume 15

To come...


Volume 16

To come...


Volume 17

To come...


Volume 18

To come...


Volume 19

To come...


Volume 20

To come...


Volume 21

To come...


Volume 22

To come...


Volume 23

To come...


Gorgeous characters guide

To come...


-Hikaru no go world-

© HNG World 2004-2006